After being closed for six months due to the COVID-19 pandemic, the Smithsonian American Art Museum (SAAM) reopened to visitors on September 18 with a brand new installation: The Automobile and American Art.
The installation features more than 130 model cars donated by collector Albert H. Small. The cars may be small, but the ideas the installation explores are big: the automobile’s central role in American art and culture. SAAM uses this study collection of model cars as a lens through which to explore car-related artworks in its collection.
Smithsonian Exhibits (SIE) worked with SAAM to develop, design, fabricate, and install The Automobile and American Art, which is located on the museum’s third floor, next to its Luce Foundation Center for American Art.
The goal of the project was to transform a transitional “back of house” space into an engaging installation that would connect the Luce Center with SAAM’s special exhibition galleries.
SIE designers Elena Saxton and Madeline Wan took inspiration from car culture in their designs, using bright colors and carpet tiles evoking tire treads.
Once the design was complete, it was time to put the pedal to the metal and fabricate and install!
SIE exhibit developer John Powell (yours truly) helped SAAM develop the content for the installation, including a touchscreen kiosk, which takes visitors on a road trip through car-themed American art.
Throughout the project, SIE project manager Rob Wilcox kept the show on the road to success, directing traffic and avoiding any collisions.
We think you’ll agree that the final result is breathtaking!
We hope you’ll check out the installation now that SAAM has reopened. Please see SAAM’s website for guidelines on visiting and to reserve a timed-entry pass. Stay safe everyone!
In September 2019, staff from Smithsonian Exhibits (SIE) and the National Museum of Natural History (NMNH) traveled to Juneau, Alaska, to attend a Tlingit clan ceremony to dedicate a new clan hat—a replica made by SIE. You can watch the entire ceremony on the Sharing Our Knowledge conference website here.
The Tlingit are an indigenous people from southeastern Alaska. In Tlingit society, clans are divided into two distinct groups or moieties: Eagle/Wolf and Raven. The hat SIE worked on belongs to the Raven moiety. It is known as the sculpin hat (or Wéix’ s’áaxw in Tlingit language) for the fish it represents, which is an important crest symbol to the Kiks.ádi clan, to whom the hat belonged. In Tlingit culture, hats such as this one are sacred artifacts, known as At.óow, which are imbued with the spirits of their ancestors and used in dancing and ceremonies.
For SIE model maker Chris Hollshwander, the ceremony was more than just the end of another project. It was the culmination of a five-year journey, during which he was adopted into a Tlingit clan and immersed himself in learning about Tlingit culture.
The original sculpin hat was acquired by the Smithsonian in the 1880s and was probably even older. Unfortunately, the hat in the Smithsonian’s collection is broken and lacked important information. In 2012, a visiting Tlingit clan leader, Harold Jacobs, spotted the hat at the Smithsonian’s National Museum of Natural History. He kick-started a seven-year process, which resulted in a replica of the hat being restored to the clan.
Staff from NMNH brought the original hat to the ceremony in September to accompany the reproduction. During the ceremony, clan members instilled a spirit into the new hat so that it could be danced again, more than 130 years after the original hat left. Chris, SIE director Susan Ades, and SIE model maker Carolyn Thome all attended the ceremony. During the celebration, Carolyn was formally recognized for her contributions and adopted into the Kiks.ádi clan. You can read an article about the ceremony here.
The ceremony was a fitting end to a long process, but how did SIE get involved in the first place?
Chris was introduced to the project in 2014, when clan leaders visiting NMNH interviewed him to get to know him better and gauge his level of interest in working on the hat. The goal was to create two replicas: one would be restored to the clan and used in ceremonies; the other would remain at NMNH, where it would be used for educational purposes. To the clan, it was important that whoever made the new hat for them should be a member of the Eagle/Wolf moiety. In order to work on the hat, Chris was adopted into the Kaagwaantaan (Wolf) clan, at a ceremony at NMNH a few days later by Kaagwaantaan clan leader Andrew Gamble.
You can read more about the background to this project in a blog post by Eric Hollinger, Tribal Liaison for NMNH’s Repatriation Office, who was involved in the project from the beginning and was instrumental in its success.
To prepare for the replicas to be made, NMNH took a CT scan of the original hat and partnered with the Smithsonian’s Digitization Program Office (DPO) to create a digital model by 3D scanning the hat with structured light scanners. They also took a series of photos, in a process known as photogrammetry, which would be processed into a digital model. You can take a virtual tour of the 3D model here.
Since the original hat was broken into multiple sections and had become warped over time, the first step was to repair it digitally. Using the files from DPO, Carolyn painstakingly repaired the hat through a process known as digital sculpting. She joined the cracks, bridged the gaps between the sections, and erased any non-original parts to prepare the 3D model for milling.
Meanwhile, the wood for the replicas needed to be sourced. The original hat was made of cedar. Since the clan intended to use their restored hat for dances, they decided to use alder, a stronger wood. The replica for the museum was to be made with yellow cedar. Both types of wood were harvested and shipped from Alaska, then had to be kept in freezers to avoid drying and cracking before the production of the replicas began.
To test the files and the machine settings, Chris milled a half-scale prototype of the hat, which he brought with him to Sitka, Alaska, in October 2017 to attend the Sharing Our Knowledge Conference.
The conference was a great opportunity for Chris to meet with clan members and learn more about their culture and traditions, while also demonstrating the Smithsonian’s 3D digitization and replication technology. You can read more about the conference here.
Once the clan approved the prototype, Chris got to work making the full-size replicas. Because the work was done at SIE’s facility in Landover, Maryland (nearly 3,000 miles away from Alaska), the Smithsonian used videoconferencing to allow clan representatives to watch the progress that was being made. Another example of modern technology at work!
One of the most challenging parts of the process was working with the wood and the number of machining set ups that were required. Because the wood was fresh, Chris needed to mill the pieces gradually over time, allowing the wood to slowly adjust in the freezer to avoid warping, cracking, and drying out too fast. The process involved roughing the hats out, then drying them slowly in a bed of their own wood chips outside of the freezer. When the wood was dried, Chris was able to do the final milling.
The final step was finishing the replicas under the supervision of Tlingit clan leader and artist Cyril Zuboff. Zuboff advised Chris and Eric on how to paint and attach materials to the hats, including shells, deer hide, sinew, ermine skins, and sea lion whiskers.
The Smithsonian Women’s Committee (SWC) generously funded the creation of the replicas through a grant. Members of the SWC came to meet with the project team and observe the finishing process.
You can watch a slideshow of the entire process here.
After the replicas were completed, they remained at NMNH with the original hat. As preparations for the trip to the ceremony started over the summer, SIE provided a custom-fitted travel case for the alder hat. This will enable the hat to be transported to ceremonies in the future. SIE also fabricated a custom box for the original hat, to be couriered by NMNH Repatriation Office staff to Juneau.
When the hats were presented at the ceremony, clan members were thrilled with the results and were overjoyed to welcome home a part of their culture that had been away for more than 130 years. The new alder hat will eventually be brought to Sitka, Alaska, returning it to where it belongs for future generations. This project marks the first time that a traditional cultural object has been digitally restored and replicated and then dedicated as a sacred object by an indigenous community.
For Chris and Carolyn, adopted clan members, this has been more than just another project. It has been an experience that will stay with them for the rest of their lives.
Exhibits are for everyone, and Smithsonian Exhibits (SIE) strives to make our exhibits as accessible as possible. Last year, thanks to a grant from the Smithsonian’s Accessibility Innovation Fund, we were able to experiment with strategies for making exhibits more accessible to people who are blind and have low vision.
Think about a typical exhibit and you might picture a glass display case with artifacts, text, and images inside. Now consider this from the perspective of a person who is blind or has low vision. How can you engage with the artifacts, text, and images inside if you can’t see them? It’s frustrating, right? SIE decided to take on this challenge and find solutions to make exhibit cases and graphics more accessible.
Throughout the process, SIE worked closely with Access Smithsonian, the Smithsonian’s central office devoted to visitor accessibility, which funded the project and provided guidance and expertise along the way. Access Smithsonian connected us with their network of User Experts, volunteers with disabilities who help the Smithsonian test exhibits and advise us on how to make them more accessible. This was crucial, because—as with any exhibit—understanding your audience and their needs is key to success.
At the project’s kick-off meeting, we sat down with a group of User Experts with varying levels of vision to listen to their needs and common barriers that prevent them from engaging with exhibits. Among other things, the User Experts stressed the importance of providing the exhibit’s big picture up front and incorporating a range of different tools, including tactile elements, audio components, and braille.
The next step was to select an exhibit to work with. SIE wanted to use an exhibit that was already open to the public. Consulting with curators at the National Postal Museum, we selected Trailblazing: 100 Years of Our National Parks, an exhibit SIE was already familiar with from having worked on the graphics.
During the research and planning phase of the project, we spoke with accessibility experts and visited other museums to learn more about existing accessibility solutions.
We decided to create two reader rails for Trailblazing: one to provide an introduction and overview of the exhibit and another to interpret a display case on mail delivery in the Grand Canyon, which included a mix of artifacts, text, and images.
One of the star artifacts of the exhibit was a mule mail riding saddle used to deliver mail to the bottom of the Grand Canyon, the only place in the U.S. where mail is still delivered by mule.
During the design phase, SIE solicited feedback from accessibility experts along the way, which helped us rethink some of our initial plans and refine our designs.
SIE built physical prototypes of the two reader rails. These included braille, raised characters, a raised-line floor plan of the exhibit, buttons playing audio descriptions, and 3D tactile models of a mule mail riding saddle and a mule mail train.
Then, it was time to test!
We installed the prototypes in the Trailblazing gallery and invited User Experts with varying levels of vision to come try them out.
Afterward, we sat down with the User Experts to listen to their feedback. People loved the tactile models. But the audio descriptions played through speakers were muffled and hard to hear. This was a problem, especially for the typical scenario of a crowded gallery. Based on the group’s feedback, we decided to replace the speakers with audio handsets as well as a separate audio jacks, to allow visitors to plug in their own headphones.
The group had several other helpful recommendations, including shortening some of the audio descriptions, adjusting the location of the tactile floor plan to make it more intuitive, and aligning the braille text with the buttons.
Based on this feedback, SIE brought the prototypes back to the shop and redesigned them. After all the modifications were made, it was time for round two!
Round two of the testing confirmed that we were on the right track and opened up more possibilities for future exploration. The User Experts expressed an interest in being able to pause, rewind, and fast forward the audio, and recommended that audio components be placed in a consistent location on all panels to make them easier to find.
Some User Experts were concerned about “feeling in the way” when using the audio handsets and suggested adding a portable handheld device or enabling visitors to play the audio on their own devices.
SIE learned an incredible amount from the Trailblazing project, which we have already begun to implement in our latest exhibits. Working with visitors who are blind and have low vision gave us a deeper understanding of the needs of this important audience. The project reaffirmed SIE’s commitment to providing high-quality 3D tactile experiences and provided new insights into working with braille, raised characters, and audio descriptions.
This May, SIE will be sharing our findings as part of a panel on accessibility at the Smithsonian at the American Alliance of Museums’ Annual Meeting in San Francisco. In the meantime, we’re working on several other accessibility initiatives. (More on those soon!)
Smithsonian Exhibits (SIE) was thrilled to be part of the project. We provided exhibit development, design, graphic production, fabrication, 3D studio, and installation services for the exhibition as well as a separate gallery devoted to the Signature Segment of the Berlin Wall.
As NMAD prepares for its future permanent exhibitions (read more about that here), Diplomacy Is Our Mission allows the museum to highlight its amazing stories and collections. Find out how you can visit the exhibition here.
The project started with a content development phase, during which SIE worked with NMAD’s team to identify their main themes and select stories, artifacts, and images to support them. The team settled on four central themes to help tell the story of diplomacy: Security, Prosperity, Democracy, and Development.
Selecting which stories, artifacts, and images to include was no easy task. The museum spans the entire history of U.S. diplomacy from 1776 to today and covers events that occurred all over the world. NMAD’s collection features more than 9,000 items. That’s a lot of artifacts to pick from!
To help narrow the focus, the team decided to select three stories to support each theme: one historic, one contemporary, and one surprising or unusual. NMAD plans to refresh these stories periodically during the span of the exhibition to add new content and encourage visitors to come back. The team also decided to include an updatable section in the exhibition, called “Spotlight on Diplomacy,” which allows NMAD to address current events and mark anniversaries of historic milestones.
NMAD wanted a design that would stand out while complementing the existing architecture of the pavilion and the historic entrance to the State Department. NMAD also wanted to create a more intimate gallery experience within the pavilion, a large open space dominated by Tennessee pink marble, metal, and glass.
SIE’s design team came up with a system of four self-contained circular modules, one for each theme, which would allow visitors to wander in and out of distinct gallery spaces without restricting visitor flow. Large banners would identify the theme of each module.
The project involved all of SIE’s departments and showcased our full capabilities to develop, design, and build first-class exhibitions. SIE was delighted to be involved in the project and looks forward to future collaborations with NMAD and our other federal partners.
Most of the exhibitions Smithsonian Exhibits (SIE) works on have walls, not to mention a roof. But recently, SIE collaborated with Smithsonian Gardens on an exhibition without either.
Last year, we blogged about an interpretive master plan we did with Smithsonian Gardens for their new Smithsonian-wide exhibition series. Now, the first of those exhibitions—Habitat—is open to visitors (as well as the elements!)
Habitat features 14 exhibits displayed throughout the Smithsonian campus, including exterior and interior garden spaces. Follow the map here to explore them all.
The exhibits tell diverse stories about habitats and the plants, animals, and humans that call them home. But they all share one big idea: Protecting habitats protects life.
SIE assisted Smithsonian Gardens with developing and editing the content, which was designed and produced out of house.
The content team worked closely with Smithsonian curators and other experts to connect each exhibit to its neighboring museum. The result gives visitors a taste of the Smithsonian’s incredible range and diversity before they even set foot inside a museum.
So this summer, enjoy the great outdoors while taking in this great exhibition. Just remember to bring the sunscreen!
When most people hear the word “Smithsonian,” they think of the museums lining the National Mall or maybe the National Zoo. But the Smithsonian is also a global institution working on projects around the world, from saving endangered species to safeguarding priceless artifacts.
For nearly a decade, one project in particular has been taking Smithsonian Exhibits’ graphics supervisor, Scott Schmidt, more than 7,000 miles away from Washington, D.C., to monasteries in India. It’s called Science for Monks and Nuns.
This unique program began in 2001 as a way of creating a dialogue between Western science and Tibetan Buddhism—something the Dalai Lama (the spiritual leader of Tibet) has long encouraged.
Every year, Science for Monks and Nuns brings Western scientists to India to engage monks and nuns (known collectively as monastics) in hands-on workshops on a variety of topics, including biology, neurology, cosmology, math, and physics. After the workshops, the monastics return to their communities to share what they have learned and continue their studies. In 2009, the group began creating exhibits as another way of sharing what they have learned with others.
Scott got involved in the project in 2010 through a request from the Smithsonian Center for Learning and Digital Access. Since then, he has used his exhibit skills to provide training and assist the group with planning and developing exhibits. In addition to the Smithsonian Institution, Science for Monks and Nuns partners with the Exploratorium in San Francisco and several universities in the United States.
Over the years, Scott and his colleagues have helped create two major science exhibits that have traveled throughout India, Nepal, and Bhutan; facilitated workshops and training sessions; and consulted on the creation of permanent science centers and “tinker spaces” at monasteries. A tinker space is a space with tools to build structures and prototypes demonstrating scientific phenomena, which are used in the workshops and exhibits.
The first exhibit Scott worked on, The World of Your Senses, explored parallel Western and Buddhist perspectives on the five senses.
The exhibits are truly cross-cultural, combining elements of both Western and Tibetan philosophy and design. For The World of Your Senses, the monks decided that the panels should be painted like thangkas, a traditional Tibetan style of religious paintings.
The work that goes into these exhibits is intense. Scott and his colleagues spend weeks at a time in India, working with the participants to plan, develop, and fabricate the exhibits.
One of the biggest challenges is translating complex scientific and metaphysical concepts into a few paragraphs of English and Tibetan text. “It can difficult to communicate concepts and words for which there may be no Tibetan equivalents,” says Scott. However, with the help of monastics and a great team of interpreters at the Library for Tibetan Works and Archives, this challenge has not been a roadblock.
Another challenge Scott enjoys is scouring the local markets for the materials and tools needed to build the exhibits. (You can’t just pop into the local Home Depot.)
Throughout the six visits Scott has made to India so far to work with the program, he has come away inspired, renewed, and with new insights to bring back to his everyday life. “Collaborating with colleagues Tracie Spinale, Stephanie Norby, and Darren Milligan at the Smithsonian Center for Learning and Digital Access has been wonderful,” says Scott, “and watching the program and monastic students develop since that first exhibit in 2010 has been a joy.
Scott looks forward to continuing his partnership with the program. “It’s amazing to have the opportunity to experience different cultures and traditions firsthand,” says Scott. “It reminds you that the Smithsonian is a global institution. Our mission, ‘the increase and diffusion of knowledge,’ reaches far beyond the Mall to cultures isolated by politics, religion, distance, and education. And it is certainly a two-way street. I have often returned wondering if I did not learn more than teach.”
All photos by Bryce Johnson unless otherwise noted.
Both exhibits feature books from Smithsonian Libraries’ collections, but they deal with very different subjects.
Game Change traces the shift in public attitudes about elephants from the late 19th century, an era when big game hunting was popular, to the critical conservation concerns of today.
Magnificent Obsessions focuses on the pioneering collectors who shaped Smithsonian Libraries’ diverse collections in the areas of science, technology, history, art, and culture.
One of the biggest challenges in developing any exhibit is deciding what to include. This was particularly true of these exhibits. Smithsonian Libraries has a collection of more than two million volumes, including 50,000 rare books and manuscripts. Space constrains required curators to make difficult choices about what to cut. A hidden blessing for these exhibits was light. Because of paper’s sensitivity to light, pages must be turned and books must be rotated in and out of the exhibits over time, allowing additional content to be displayed. (Come back soon to see what’s new!)
The books and artifacts featured in the exhibits show the incredible diversity of the Smithsonian’s collections.
Of course, these exhibits are about more than just objects. The exhibit development team (including yours truly) wanted to go beyond the books to highlight the human stories they tell.
Game Change uses books and artifacts to show how humans’ attitudes about elephants have changed over time.
Magnificent Obsessions reveals the extraordinary passion collectors have for their subjects and explores what motivates them to collect.
We also wanted to open the conversation up to visitors by asking what they collect and why.
SIE’s design team included Elena Saxton on Game Change and Elena and Madeline Wan on Magnificent Obsessions. Elena and Madeline helped bring the stories to life with engaging designs and eye-catching graphics.
At the entrance to Magnificent Obsessions, the team created lenticular graphics, which change as you walk past them. These add movement and reveal the faces of the collectors behind the collections. Look out for a future blog post explaining how these were made.
SIE’s graphics team, including Evan Keeling, Mike Reed, and Scott Schmidt, printed and installed the graphics for both exhibits.
SIE’s 3D studio team members Chris Hollshwander and Danny Fielding worked with Vanessa Haight Smith, Head of Smithsonian Libraries Preservation Services, to make and install the mounts for the books and artifacts displayed in the exhibits.
Throughout it all, Smithsonian Libraries Exhibitions Program Coordinator Kirsten van der Veen and SIE Project Manager Betsy Robinson kept the team on track and on schedule—no easy feat, since the exhibits opened within weeks of each other!
Both exhibits are on display now. Please stop by and let us know what you think. In the meantime, we look forward to the next chapter of our collaboration with Smithsonian Libraries!
After a long winter, it looks like spring is finally here. What better way to celebrate than by visiting Smithsonian Gardens?
Smithsonian Gardens creates and manages the Smithsonian’s outdoor gardens, interiorscapes, and horticulture-related collections and exhibits. It is a “museum without walls” and one of the few gardens to be accredited by the American Alliance of Museums (AAM).
Recently, Smithsonian Exhibits worked with Smithsonian Gardens to develop an interpretive master plan for their new exhibition series, which will tie together all of their gardens with a single theme. The theme for 2019–2020 is Habitat.
An interpretive master plan identifies the exhibition’s stakeholders and target audiences, outlines key goals and objectives, establishes an interpretive hierarchy, and provides a road map forward for launching a new exhibition.
This was truly a grassroots effort, involving the entire Smithsonian Gardens staff, including educators, horticulturists, and landscape architects. Staff members were invited to come up with proposals for exhibits, which were included in the final interpretive master plan.
As part of the project, SIE’s senior exhibit graphic designer Madeline Wan worked with Smithsonian Gardens to develop a logo for the Habitat exhibition that evoked the idea of habitats as homes.
One of the most exciting parts of Smithsonian Gardens’ exhibition series is that it connects and unifies many different parts of the Smithsonian. Being “One Smithsonian” is a key goal of the Smithsonian’s new strategic plan.
You can read the final IMP on Smithsonian Gardens’ website here.
Habitat will launch in 2019 at a garden near you. In the meantime, get outside and enjoy the spring flowers!
By Lora Collins, 3D Studio Supervisor at Smithsonian Exhibits
When I was just ten years old, my mother and I were admiring the beautiful dioramas at the National Museum of Natural History when she told me that I could make dioramas one day. I forgot about that until I was well out of art school and looking for work that I could enjoy doing for the rest of my life. I was very, very lucky to get a job at the Smithsonian in 1981 doing exactly what I wanted: making models and dioramas!
I have spent the last 36 years at Smithsonian Exhibits making mannequins and models of horses, dogs, food, plants, enlarged butterflies, and whatever else came our way. The work is messy, laborious, and time-consuming, but it’s been a blast! Along the way, I’ve learned new techniques and approaches from my talented coworkers. I’ve also collaborated with and learned from fascinating curators and scientists. No two jobs have been alike. Here are some highlights from my career.
At the National Air and Space Museum (NASM)
My first portrait figure was of Sally Ride, the first American woman in space. Since she was not going to come to DC for a face mask, I volunteered to sculpt her face using photos. That worked well, except that all the photos were of her in outer space, so the mannequin shows what she looked like without gravity. Oh well! Guy Bluford, the first African American in space, did come to DC for me to take a face mold from him directly. What a thrill!
At the National Museum of American History (NMAH)
My coworker Carol Reuter and I worked with former NMAH curator Spencer Crew and designer Jim Sims on the positioning of six figures for the exhibit Field to Factory. Spencer’s own family members were used as reference material. It was the first time I used glass eyes.
At the National Zoo
More recently, I worked with the Zoo team to make two sea lions, a mamma and her pup. No glass eyes were used here; instead, I carved into the clay to create shadows to give the effect of dimensionality in the eyes. An intern worked with me to sculpt the pup, and coworker Carolyn Thome painted the sea lions.
Learn more about the process I used to create the sea lions here.
At the National Postal Museum
This is the project I am most proud of: making two of the four full-sized running horses pulling the stagecoach. Coworker Danny Fielding and I used a different approach on every horse, learning as we went along! They were installed for the inaugural opening of the museum, along with several mannequins and other models from our shop, including the full-sized railcar.
At the National Museum of Natural History (NMNH)
I created this head of Ötzi the Iceman working from a National Geographic photo of John Gurche’s forensic sculpture of him. The rest of the figure and diorama were made by others. Just a few years I ago, I took a course to learn forensic reconstruction, a fascinating combination of biology and art and definitely something I want to pursue further.
My final project at Smithsonian Exhibits is almost finished. I’ve been sculpting the portrait of John T. Hughes for a diorama on the Cuban Missile Crisis that will be on display at the Defense Intelligence Agency (DIA) in the summer. Mr. Hughes played a crucial part in delivering intelligence to the President and his team during the Cuban Missile Crisis.
I am looking forward to doing much more of my own art as a retiree, including oil painting, figurative sculpting, portraiture, and maybe even forensic reconstruction. We shall see!
Sometimes small artifacts can have outsized meanings. Take the dog tags in the National Museum of American History’s (NMAH) new exhibit Many Voices, One Nation, which explores how the many voices of people in America have shaped our nation. The dog tags belonged to men and women of different ethnicities and faiths who served in the armed forces in the 1940s and ’50s. The original artifacts measure only a couple of inches wide, but they speak volumes about the diverse Americans who risked their lives to serve their country.
As part of the exhibit, NMAH asked Smithsonian Exhibits (SIE) to create touchable replicas of eight dog tags, enlarged to twice their size to reveal details. Model maker Chris Hollshwander led the effort for SIE.
The first step was to stitch together a series of high-resolution photos of the dog tags taken from different angles, using a process known as photogrammetry, to create 3D polygon models. This was a challenge because the reflective surface of the dog tags distorted some of the details, which had to be cleaned up using digital sculpting software.
Once the digital 3D models were complete, Chris programmed the computer numerical control (CNC) milling machine, to cut the replica dog tags out of aluminum.
The original dog tags are worn from combat and years of age. To recreate this appearance as closely as possible, Chris sandblasted the replicas, polished them on a buffing wheel, and used shades of black and brown paint to darken the letters and mimic the dirt, oils, and scratches on the originals. He then covered them with a coat of urethane to protect them from further wear and tear from visitors’ hands.
Once the dog tags were ready, it was time to install.