A Guide to Incorporating QR Codes in Exhibitions
Resources from our presenters at our Open Talk session about AR and VR Technologies on September 25, 2018.
Cody Coltharp, Digital Interactive Designer, Smithsonian Center for Learning and Digital Access
In the Wright’s First Flight, students learn the basics of engineering a plane through hands-on and online activities, then get a firsthand look at that first flight through an online/VR simulation.
In “Journey Through a Supernova”, students take a 3D exploration through the invisible remnants of the Cassiopeia A supernova, based on real telescopic data and a groundbreaking 3D representation created by a team of astrophysicists, scientists, and data visualizers lead by the Smithsonian Astrophysical Observatory’s Kim Arcand.
Diana Marques, Visual Science Communicator
Published papers about Skin & Bones at
Please check out a full PhD dissertation called “The Visitor Experience Using Augmented Reality On Mobile Devices In Museum Exhibitions”.
A good paper to start, was published at the Exhibition journal and it is called “Reinventing Object Experiences With Technology”.
Sara Snyder, Chief of External Affairs and Digital Strategies, Smithsonian American Art Museum and the Renwick Gallery
Resources from our presenters at our Open Talk session, Picture Perfect: Where Content, Design, and Graphics Intersect on June 20, 2018.